Insomnia: The Affordance of Hybrid Media inVisualising a Sleep Disorder

The integration of visual and numerical abstraction in contemporary audio-visual communication has become increasingly prevalent. This increase reflects the evolution of computational machines from simple data processors. Computation and interface have augmented our senses and converged algorithmic logic with cultural techniques to form hybrid channels of communication. These channels are fluid and mutable, allowing creatives to explore and disseminate knowledge through iterative media practice. Insomnia is an auto-ethnographic case study that examines the affordance of mergingBrain-Computer Interfaces (BCIs) and node-based programming software(TouchDesigner), as a hybrid media system. As a system, Insomnia compiles my archived brain activity data and processes it through a custom designed generative visualisation interface. Documenting and ‘processing’ a sleep disorder is filtered through key concepts of media archaeology, cultural techniques, and practice-led research allowing Insomnia to inform discussion of the affordance of hybrid media. Insomnia is presented as a virtual exhibition with a supporting exegesis. The methodology and outcomes of the project form a framework that bridges science communicationand creative practice and points to continued development for interactiveinstallation design.

FerroFluid Model

Gallery of videos and images, inspired by ferrofluid art, showcasing the intricate patterns and movements that portray the experience of insomnia

Radar Model

An alternative method of visualising insomnia, inspired by radar screen graphics


Sound of Insomnia

Explore the inspiration and thought process behind the sound of Insomnia


I acknowledge and pay my respects to the Traditional Owners of the land on which I live and work, the Darug people, and their elders past, present, and emerging. I recognise their deep and ongoing connection to Country, and honor their cultural heritage, beliefs, and relationship with the land.